﻿using System;
using Microsoft.Xna.Framework;

namespace TD.Interface.Controls
{
    internal class ButtonTop : ButtonMain
    {
        public ButtonTop(Game1 game, Point point, string text, Vector2 textCoord, string subText = "", Vector2? subTextCoord = null) :
            base(game, "interface\\controls\\top", point, text, textCoord, subText, subTextCoord)
        {
            // Do something...
        }
    }
}
